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When the Headset Goes Silent: Designing Haptic VR with Deafblind Users

When the Headset Goes Silent: Designing Haptic VR with Deafblind Users

VR has spent years selling itself through sight and sound. For Deafblind users, the interesting work begins when both are turned down. We look at the UK studios, charities and design principles trying to make touch the primary interface — and where mainstream hardware still misses the mark.